ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ King's Quest II - Romancing the throne ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ THE COMPLETE MAPS OF KING'S QUEST II ÚÄÄÄÄÄÄÄÄÄ¿ ³ Chamber ÃÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ II ³ ÀÄÄ¿ ³Chamber ³ ÀÄÄÄÄÄÄÄÄÄÙ ÀÄ¿ ³ I ³ ÚÄÙ ÃÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄ¿ ÚÙ ³ Stair- ³ Hall ³ Dining ÃÄÄÙ ³ way ³ ³ room ÃÄÄ¿ ÀÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÙ ÀÄ¿ ³ Castle ³ ÀÄ¿ ³ ³ ÀÄ¿ ÃÄÄÄÄÄÄÄÄÄ´ ÚÄÄÄÄÄÄÄÄÄÄÂÁÄÄÄÄÄÄÄÄ¿ ³ Thorns ³ ³ Coffin ³ Rats ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÂÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄ¿ ³ ÚÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂijÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄ¿ ³Start ³ Girl ³grandma³ ³ ³Church ³Church ³ ³ ³ ³ ³ ³ ³ ³ II ³ ³ ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅijÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ ³ ³Brooch ³ ³ ÚÄÄÄÄÄÂÄÄÄÄÂÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³Snake³Hole³Cave³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅijÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´ ÚÄ´ ³ ³ ³ ³Mermaid³ ³ ³ ³ ³ ³ Store ³ Store ³ ³ ÀÄÄÄÄÄÁÄÄÄÄÁÄÄÄÄÙ ³ ³ ³ ³ ³ ³ ³ ÚÄ ³ II ³ ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅijÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄijÄÄÄÄÅÄÄÄÄÄÄÄ´ ³ ³ Shell ³ Stake ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅijÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´ ³ ³ Sign ³ Change³ ÀÄ ³ ³ ³ ³ ³ ³ ³ ³ Ghoul ³ ³ ³ ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´ ³Trident³ ³ Stump ³ ³Mallet ³ ³ Door ³ ÚÄÄÄÄÄ¿ ³ ÚÄ ³ ³ ³ ³ ³ ³ ÚÄ ³ ÚÄÄÄ´ ÃÄ´ ³ ÃÄijÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄijÄÄÄÄ´ ³ ÃÄÅÄÅÄÅÄÄÄÄÄÄÄ¿ ³ ³ ³ Witch ³ ³ Dwarf ³ ³Bridge ³ ³ ³ ³ ³ ÃÄ´ ³ Dwarf ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÃÄ´ ³ House ³ ÀÄijÄÄÄÄÁÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÁÄÄÄÂÄÄÄÁÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÁÄijÄÄÄÄÙ ³ ÀÄÄÄÄÄÁÄÄÄÄÄÄÄÙ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄijÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÂÄÄÄÄÄÂÄÄÄÄÄÂÄÁÄÄÄ¿ ³ ÚÄÄÄÄÄÄÄ¿ ³Neptune³ Sea ³ Sea ³ Sea ³ ³ ³ Net ³ ³ ³ 1 ³ 2 ³ 3 ³ ³ ³ ³ ÚÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÁÄÄÄÄÄÁÄÄÄÄÄÁÄÄÄÄÄÙ ³ ÃÄÄÄÄÄÄÄ´ ³ Isle ³ Amulet ³ ÀÄ´ Fish ÃÄÄÄ¿ ³ II ³ ³ ³ ³ ³ ÃÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄ´ ÃÄÄÄÄÄÄÄ´ ÀÄÄÄÄÄ´ Isle ³ Tower ³ ³ Fish ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÁÂÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÙ ÀÄ¿ ÚÄÄÄÄÄÄÄÄ¿À¿ ³Princess³ À¿ ÃÄÄÄÄÄÄÄÄ´ ÚÙ ³ Lion ³ÚÙ ÀÄÄÄÄÄÄÄÄÁÙ Complete Walk-Thru SOLUTION item pts total Loc'n comment ======================================================================== basket 3 3 grandma - open box, get basket flowers 4 7 girl - (wait for girl), offer basket to girl bracelet 7 14 shell - take shell, take bracelet trident 3 17 trident - get trident earrings 7 24 dwarfhouse - open chest, get earrings (in this chest puts the dwarf all the things that he's stolen from you) soup 2 26 dwarfhouse - get soup bridge 1 27 bridge - (walk over bridge) riddle I - 27 door - read inscription bridge 1 28 bridge - (walk over bridge) mermaid 2 30 mermaid - offer flowers to mermaid seahorse 2 32 mermaid - ride horse neptune 4 36 neptune - give trident to king golden key 5 41 neptune - take key cloth 2 43 mermaid - look bottle, take cloth bird 4 47 witch - (enter cave), put cloth over cage, take cage bridge 1 48 bridge - (walk over bridge) riddle II 7 55 door - unlock door, read inscription bridge 1 56 bridge - (walk over bridge) brooch 8 64 brooch - look hole, get brooch cross 4 68 church - open door, pray, king graham lamp 6 74 store - open door, buy lamp, give cage to lady 3 things 6 80 store - rub lamp (3x) carpet 4 84 store - ride carpet bridle 5 89 snake - throw bridle over snake horse 2 91 snake - talk horse space quest - 91 hole - look in hole (very nice) golden key 5 96 cave - take key bridge 1 97 bridge - (walk over bridge) riddle III 7 104 door - unlock door, read inscription bridge 1 105 bridge - (walk over bridge) mallet 2 107 mallet - look tree, look hole, take mallet sign - 107 sign - look tree, read sign stake 2 109 stake - get stake grandma 6 115 grandma - open door, give soup to grandma, look under bed ring 3 118 change - wear cloak, wear ring boat - 118 ghoul - enter boat sugar 1 119 thorns - eat sugar candle 2 121 chamber I - open drawer, get candle 1 122 stairway - light candle (with torch) ham 2 124 dining room - get ham cross 2 126 dining room - wear cross dracula 7 133 coffin - open coffin, kill dracula keys 7 140 coffin - look coffin, take key, take pillow, take key tiara 8 148 chamber II - unlock chest, open chest, take tiara necklace 7 155 stump - look in stump, take necklace bridge 1 156 bridge - (walk over bridge) passage 7 163 door - unlock door net 1 164 net - take net fish 6 170 fish - fish, take fish, throw fish in sea, ride fish amulet 3 173 amulet - take amulet lion 4 177 lion - give ham to lion princess 5 182 lion - open door the end 3 185 princess - kiss girl, say home There are no important things written in the handbook! >> King's Quest II >> Kolyma: Door Number One >> Where is this magic door? Look to the far east, and watch out for the chasm. You will need to cross a bridge. >> Why does the bridge keep breaking? It will only carry you the exact number of times needed. Check and read the door only once when starting the game. Every other time you will need to bring a key. >> Where is the key to the first door? First, you must read the writing on the door. A mermaid can help your quest, if she wants to. Give her the bouquet of flowers to get an underwater taxi. Doesn't Neptune look like he's missing something? Have you searched along the beach? Return Neptunes trident to him to find the first key. Open the first door, and read the words on door number two. >> How can I get the bouquet of flowers? Have you seen Little Red Riding Hood? Have you checked for a a special delivery? Look in Grandma's mailbox for the goodies, and give them to Red. >> What about all these bad guys? Just avoid them when wandering about. The fairy spell may help you, if only briefly. >> Kolyma: Door Number Two >> Why is the Antique Shoppe never open? You must successfully open the first door to begin normal business hours. The shop will close again after the first transaction. >> How can I buy that neat looking old lamp? Have you spoken with the store owner? Have you found Hagatha's cave? Remember old Haggie is quite blind, but not deaf. Isn't it suprising that nightingales don't sing at night? Do you have the bottle from Neptune? Did you find the cloth inside the bottle? Put the cloth over the bird cage when you steal it. Trade the bird for the lamp at the store. >> So what do I do with this lamp anyway? Three guesses as to what you should do with a magic lamp. One of them better be to rub it! Let the carpet take you where it wants to go. >> How do I deal with the snake blocking my way? You could just kill the snake.... A close look at the game's package may offer a clue. Have you rubbed the lamp three times now? You can put the bridle on the snake from a (barely) safe distance. Did you try getting the low-down from the horse's mouth? Get the key from the cave, and take the return carpet flight. Use the key to open the second door, and read door number three. >> Kolyma: Door Number Three >> How can I get across that poison lake? Have you met the boatman? You could bribe the boatman, but there is another way. Maybe you need a disguise to fool him. Did you visit Granny yet? Did you take her the soup from the gnomes house? You should have recieved the needed cape and ring. >> How can I get past the poison brambles? Did you kill the snake? (Tsk, tsk, tsk) If you helped the snake, you should have the sugar cube you need. Eat the sugar cube to give you immunity to the brambles. >> How do I get past the ghosts? If you have the cape and ring, just wait. Walk right in, like you own the place. >> Dracula keeps killing me. What's wrong? Did you visit the church? And remember to pray? If you answer your name GRAHAM right, you will get a cross. Wear that silver cross at all times. >> How do I get into the dark basement? Gotta light? Search in the drawer of Dracula's bedroom upstairs. An unlit candle isn't much help, is it? You'll still have to light the candle from the torch on the wall. >> How can I open the locked chest in the east tower? Watch your step on the stairway, it's a bit tricky. Did you check in the coffin before Dracula arrived? You should have found a regular, non-magic key. Open the chest to get more goodies. >> What do I do about this mouse? Just let it run around. There is nothing good in the mouse hole either. >> How do I kill Dracula? Visit the basement room until the coffin is closed. You do have the two needed tools, right? The mallet is in a hole in a tree. (It looks too high, but it's OK.) The stake is lying at the base of a tree. Timing is important here. Pop the lid open, and use the mallet and stake right away. Search the coffin to find key number three. >> The Enchanted Island >> I'm stuck on the beach. What do I do? Have you found the net (it may be hard to see)? Go fishing and land a big one. (This may take several tries.) Save the fish by returning it to the water. Accept a ride from the fish to the Enchanted Island. >> How do I get past the lion? Did you find anything the lion might like in Dracula's castle? I hope you brought the ham from the dining room table. Give the ham to the lion, and he'll go to sleep. >> How do I return from the island? Did you remember to kiss Valanise? Did you you find anything on the beach? The amulet might help. Read the amulet, and say HOME. >> Extras >> What are some neat things about this game? Check out the guest list at the wedding. Hang out around the entrance to Hagatha's cave for a suprise! Try swimming in the poison lake. >> I'm missing some points. What went wrong? Did you kill Dracula? Always avoid giving treasures away on any solution. Did you find the brooch in the hole in the tree? Did you find the bracelet under the shell on the beach? Did you find the tiara in the chest in Dracula's tower? Did you find the necklace in the hollow log? Did you find the earrings in the chest in dwarf's house?